Bob wants Fred, Georg, Lizzy and Pete have his life link, but sadly Adam can not be included. The workaround is to have this statement (which works for most cases, but if we have some NPC with us everybody cannot be healed by this ability, it goes over his max number of allies)Īnd bonus point if one can transfer the healed amount to the character that made the effect.Įxample of 1 round of combat and how it should work.īefore combat: Bob can have 4 allies within his lifelink. The IF statement here makes the REGEN effect not work. I would like this effect to work: (and I am using it together with aura extension)ĪURA: 140 friend IF: Custom (lifeLink) SREGENS: 5 He can have x amount of allies in his 'life link' ability. I have a character that at the start of his turn transfers 5 hit points from all of his friends within 140 feet that is within his 'life link'. Is it posible to make regeneration modifiers workable with IF statements?Īnd is it possible to get a transfer regen ability? First I would like to say great extension, then I would like to place a wish: